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System Changelog Entry #3819

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Summary added contact area size as a damage factor
Rated Importance
3.5
4 raters
***+
Rated Value
4.5
4 raters
****+
Type lib revision
By Chaos
When Jun 27 2008 1:18 AM
Description Made the 'contact area size' of attacks add to their damage rating; this is effectively the size of the attack or the size of the target, whichever is lower.
Reason Modeling things with some degree of correctness.
Result What this reflects is that, for example, a zuth being hit by a dispersed attack like a fireball is going to come into contact with considerably more of the damage-causing influence than a human hit by the same fireball; there's more real estate on the zuth to get hit.
Version predates automated version tracking

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