Lost Souls: Free Text-Based RPG
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System Changelog Entry #5873

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Summary another layer of accidental attack aggression prevention
Rated Importance
5.0
2 raters
*****
Rated Value
5.0
2 raters
*****
Type lib revision
By Chaos
When Aug 18 2014 12:54 PM
Description Made it so that, when an accidental (mistargeted) attack happens, if the character that gets hit has an owner, the owner is present, the owner is not attacking, being attacked by, nor dislikes the person who made the attack, and the character hit has at least a minimal level of awareness (i.e. is not a slime or jelly or something), the accidental attack will not make the parties involved hostile to each other.
Reason
Result
Version predates automated version tracking

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