Lost Souls: Free Text-Based RPG
Home » Changelog » Page 37 » Entry #3690

System Changelog Entry #3690

^
#
|<
<<
>>
>|
Summary changed find weakness effect to scaled with skill
Rated Importance
3.0
4 raters
***
Rated Value
5.0
4 raters
*****
Type lib revision
By Chaos
When Apr 14 2008 11:48 AM
Description Made it so that when you hit a limb in which you've found a weakness, rather than this increasing your damage rating by a standard offset, you get bonus points to your damage rating scaled according to 3x your effective find weakness skill.
Reason Finding weaknesses faster wasn't cutting it.
Result Results from find weakness get better as you get better at the skill.
Version predates automated version tracking

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.008s