Lost Souls: Free Text-Based RPG
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System Changelog Entry #3400

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Summary combat internals optimizations
Rated Importance
4.8
4 raters
****+
Rated Value
5.0
4 raters
*****
Type lib revision
By Chaos
When Nov 11 2007 1:05 AM
Description Did various performance optimization of the guts of combat, centering around mechanics for caching parts of combat ratings (meaning numbers that can be expected not to have changed aren't recalculated, saving much CPU time).
Reason Need some stuff to be running faster around here.
Result Lost Souls is running significantly faster in general, meaning less lag. Reports are that lag isn't utterly eliminated, but the typical performance is a good bit better.
Version predates automated version tracking

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