Lost Souls: Free Text-Based RPG
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System Changelog Entry #5730

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Summary enabled mental energy effects on combat ratings
Rated Importance
4.0
3 raters
****
Rated Value
5.0
3 raters
*****
Type lib expansion
By Chaos
When May 28 2014 4:07 AM
Description Made it so that the standardized effects on attribute and skill ratings for "active" use that are defined for the mental energies (emotive, intellectual, algetic, hedonic, phobic, agonistic, creative) are enabled for combat ratings.
Reason
Result Your combat ratings can be affected by your mental energies (as can your opponents'). Both positive and negative modifiers are possible, and these may be based on the energy being present or on it being depleted. Different skills and attributes are affected very differently by different energies; for instance, agonistic energy contributes positively to ratings based on strength but negatively to ratings based on dexterity.
Version predates automated version tracking

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