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System Changelog Entry #5892

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Summary factored layering/exposure into fire ignition/contagion/explosion
Rated Importance
4.0
3 raters
****
Rated Value
5.0
3 raters
*****
Type lib revision
By Chaos
When Oct 2 2014 12:41 AM
Description Made it so that the question of whether things get set on fire, either by fire-based attacks or exposure to other things that are on fire, or explode for the same reasons, uses a new calculation that attempts to take into account material layering in determining how flammable and/or explosive something is. So things that have been considered flammable may be considered much less so if that was based on materials that aren't exposed to the outside world; so a mail hauberk is a bit less flammable, as the porous mail only partially shields the padding, a plate suit is much less flammable because the solid steel shields the padding very effectively, and a lothar is pretty much non-flammable because hir tar is entirely sealed off from the world. Once something has caught fire, on the other hand, exposure is no longer used in calculations for what happens to it from there.
Reason
Result
Version predates automated version tracking

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