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System Changelog Entry #4498

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Summary factored your mass into falling damage
Rated Importance
3.5
4 raters
***+
Rated Value
4.8
4 raters
****+
Type lib revision
By Chaos
When Oct 20 2009 8:33 PM
Description Made the mass of the person falling extremely relevant to falling damage.
Reason Gravitational acceleration produces kinetic energy proportional to mass.
Result People lighter than a typical human will take less falling damage, people heavier than a typical human will take more falling damage, sometimes *vastly* more. (Zuth should really try not to fall, ever.)
Version predates automated version tracking

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