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System Changelog Entry #4638

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Summary fixed weapon degradation with respect to negative features
Rated Importance
1.0
2 raters
*
Rated Value
4.0
2 raters
****
Type lib bug fix
By Chaos
When Mar 14 2010 5:40 PM
Description The way weapon degradation was written, the different weapon "features" (damage, accuracy, pain infliction, etc.) were multiplied by a factor that got smaller as the weapon got more damaged. In the case where the feature value was negative (for example, the accuracy of larger weapons), this actually wound up meaning that the weapon's performance *improved* as it was damaged. Fixed this by making negative features get larger where positive factors get smaller.
Reason De-nonsensicalification.
Result No more of damaged greatswords hitting better.
Version predates automated version tracking

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