Lost Souls: Free Text-Based RPG
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System Changelog Entry #5113

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Summary inverted wimpy faculty and renamed it confidence
Rated Importance
1.2
4 raters
*+
Rated Value
4.0
4 raters
****
Type lib revision
By Chaos
When May 22 2011 6:36 PM
Description Renamed the 'wimpy' setting to 'confidence' and inverted the meaning of its values, so that 100% confidence means you'll stay in combat regardless of injury, 80% confidence means you'll run if you lose more than 80% of the HP on a vital limb, and so on. Also revised the mechanism so that it works like effort, where you're setting your *preferred* value, and the actual value used will automatically adjust to be as close to that as you can manage.
Reason Having one of the key combat settings on your character be 'wimpy' is one of the highly stupid artifacts of early MUD convention that I have no attachment to whatsoever.
Result Have a confidence setting instead of a wimpy setting.
Version predates automated version tracking

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