Lost Souls: Free Text-Based RPG
Home » Changelog » Page 15 » Entry #2891

System Changelog Entry #2891

^
#
|<
<<
>>
>|
Summary made combat mode "nonhostile" setting
Rated Importance
2.0
1 rater
**
Rated Value
3.0
1 rater
***
Type lib expansion
By Chaos
When Jul 5 2007 8:16 AM
Description added a setting to combat modes so that they can be marked "nonhostile", for advisory purposes; applied this to mock, defensive, and passive combat modes; modified Traveler Formaxians and the donation finishing-move-trigger object so that their finishing moves do not trigger if you are in a nonhostile combat mode
Reason useful
Result can ask whether our combat mode is nonhostile
Projects Travelers
Version predates automated version tracking

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.046s