Lost Souls: Free Text-Based RPG
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System Changelog Entry #3046

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Summary ability to queue commands based on CPU usage
Rated Importance
2.0
1 rater
**
Rated Value
4.0
1 rater
****
Type lib expansion
By Chaos
When Aug 3 2007 11:29 AM
Description made a capability for having commands queue based on how much processor time has been used up, in addition to your character's activity points being low and so on; enabled this on the for command, repetition commands, and compound aliases
Reason addressing lag and breakage due to compound executions
Result can set up specific command contexts to queue because of high CPU usage, so they'll break off and continue later rather than lagging the MUD and/or erroring out; set up a few such contexts (ones where multiple commands are being executed and there's a strong possibility of negative consequences) to do so
Version predates automated version tracking

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