Lost Souls: Free Text-Based RPG
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System Changelog Entry #5252

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Summary made dislike partially override accidental attack behavior
Rated Importance
1.3
3 raters
*+
Rated Value
4.3
3 raters
****+
Type lib revision
By Chaos
When Aug 27 2012 6:59 PM
Description Made it so that in general, the condition "accidental attacks don't generate aggression if the target has sentience capable of abstraction" is overridden if the target dislikes the attacker, i.e. people who dislike you will use accidental attacks as an excuse to attack you.
Reason Coherence.
Result Coherence.
Version predates automated version tracking

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