Lost Souls: Free Text-Based RPG
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System Changelog Entry #5494

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Summary made launched weapons more often wind up in the room
Rated Importance
3.0
2 raters
***
Rated Value
5.0
2 raters
*****
Type lib revision
By Chaos
When Sep 26 2013 4:30 PM
Description Made it so that launched weapons (including thrown) only move into the target's inventory, rather than the room, under one of these conditions: 1) the weapon was defended against by being caught, i.e. a limb-based defense was used by someone with situational awareness, or 2) the attack did piercing damage, and some damage was successfully inflicted.
Reason If you throw a rock at someone and hit him in the arm, it is not normal for the rock to be collected by the invisible inventory-field which surrounds him.
Result More reasonable rock throwing.
Version predates automated version tracking

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