Lost Souls: Free Text-Based RPG
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System Changelog Entry #6269

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Summary made randomized limb damage distribution fairer
Rated Importance
5.0
1 rater
*****
Rated Value
5.0
1 rater
*****
Type lib revision
By Chaos
When Feb 20 2016 10:57 PM
Description Tweaked the math on attacks that, when they strike multiple limbs, randomize the distribution of damage to those limbs instead of apportioning it strictly by relative limb size (for example, damage from fire in your environment, POEE channel attacks, various Lightbringer attacks) distribute more fairly, giving the limb size some weight and selecting the magnitude of randomization to be fair to different limb size configurations.
Reason
Result Probably nothing you'll notice.
Version predates automated version tracking

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