Lost Souls: Free Text-Based RPG
Home » Changelog » Page 88 » Entry #5512

System Changelog Entry #5512

^
#
|<
<<
>>
>|
Summary made unspecialized resistance skills decay and antagonistic affinities cross-cancel
Rated Importance
2.8
4 raters
**+
Rated Value
4.2
4 raters
****+
Type lib revision
By Chaos
When Oct 17 2013 12:55 PM
Description Made it so that resistance skills that you aren't specialized in have a (very slow) decay factor corresponding to your somatic adaptability. This is basically your body returning to its baseline state over time, like a callus going away. Also made it so that if you have directly antagonistic affinities (fire and water affinity, for example), they (at a similarly slow speed) act to cancel each other out, in proportion to how strong they are. (It shouldn't be impossible to maintain antagonistic affinities, but hopefully it will take some work.)
Reason Mostly, following on the general direction I wanted the resistance skill required specialty removal to reflect, that I want your character's skills to reflect what it spends its time doing.
Result Some skill decay.
Version lib revision incremented to Ain Soph 2.7.20

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s