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System Changelog Entry #4675

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Summary more effort > 100% revisions
Rated Importance
2.0
3 raters
**
Rated Value
4.0
3 raters
****
Type lib revision
By Chaos
When Apr 28 2010 12:59 PM
Description Changed the formula for how effort over 100% affects endurance, this time to the cube of (effort + 1). So 101% effort costs about 8x endurance, 200% costs 27x. Revised the way NPCs relate to effort, such that instead of just always using the maximum effort they're capable of, they'll choose an effort setting based on how much endurance they have. Lower-level NPCs with low endurance (and a lack of discipline and tenacity) will be seen using effort settings below 100%. Higher-level NPCs will tend to only use very high effort settings if they can *really* afford it. Also fixed the fact that over-100% effort endurance costs were not being correctly applied to defenses and unusual attack forms.
Reason Effort over 100% is not really supposed to be a general-purpose "here, have much higher combat ratings all the time!" but more of a special effort, i.e. the kind of thing you might interactively choose to do in combat depending on how it's going.
Result Effort over 100% further discouraged from being used routinely, probable general downgrade of NPC difficulty, lower-level NPCs in particular will probably get easier (for instance, Losthaven thugs previously would tend to use an effort setting a bit over 100%, now will tend to use 100% or a bit below).
Version predates automated version tracking

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