Lost Souls: Free Text-Based RPG
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System Changelog Entry #4251

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Summary NPC specialty assignment revisions
Rated Importance
3.8
5 raters
***+
Rated Value
4.6
5 raters
****+
Type lib revision
By Chaos
When Feb 21 2009 4:22 AM
Description Made changes to the way NPCs' specialties get assigned. It combines effects of making NPCs that may not have assigned specialties at all before assign them, and making NPCs who may have gotten specialties far beyond their actual available points before have more realistic assignments, so it will make some NPCs stronger and some weaker. In general, the idea is to move NPCs more toward operating under the same rules as players.
Reason Coherence of model between players and NPCs.
Result NPCs get different, sometimes radically different, skill levels. This will be in effect spottily until the next reboot.
Version predates automated version tracking

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