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System Changelog Entry #4357

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Summary other combat maneuver behavioral integrations
Rated Importance
2.5
2 raters
**+
Rated Value
5.0
2 raters
*****
Type lib revision
By Chaos
When May 15 2009 2:02 PM
Description More closely integrated combat maneuvers with the overall combat system by 1) making escalating attack activity costs apply to manually actuated ('perform'ed) maneuvers, 2) making it so that you cannot perform combat maneuvers if you are in a combat mode that suppresses attacks, 3) making it so that you cannot perform combat maneuvers if you are engaged in an ongoing process that prevents you from attacking.
Reason Spamming attack maneuver commands to suppress attack activity escalation, not so good.
Result Combat maneuvers behave more as if manually and automatically actuated attacks are fundamentally the same, which is the overall intention.
Version predates automated version tracking

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