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System Changelog Entry #3437

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Summary revised affinity resistance/absorption formulae
Rated Importance
3.0
3 raters
***
Rated Value
4.3
3 raters
****+
Type lib revision
By Chaos
When Dec 2 2007 10:15 PM
Description Rewrote the formulae that calculate resistances based on affinities and related skills to use a different diminishing returns function and give a gentler curve at the high end.
Reason Affinities were slightly too tough to get to immunity level, and were giving far too little absorption at extreme levels.
Result Mostly, what you'll see is that affinities reach immunity and then absorption a little bit sooner than they did, and that very high affinities give considerably better damage absorption than they did.
Version predates automated version tracking

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