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System Changelog Entry #2689

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Summary revised celestial weapon activation
Rated Importance
2.8
4 raters
**+
Rated Value
4.0
4 raters
****
Type lib revision
By Chaos
When May 27 2007 12:28 PM
Description made it so that, instead of requiring either one point of spatiomancy or one point of telesma to activate, celetial weapons require that your spatiomancy + telesma + 50% chronomancy + 20% telesmatic weapon be 40 or higher
Reason rationalization
Result celestial weapons are less "wacky skill reqs to be almost traveler-only in a weird way" and more "there is a certain level of capability in certain areas that you need to reach in order to do this"
Version predates automated version tracking

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