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System Changelog Entry #3228

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Summary revised item falling/buoyancy
Rated Importance
3.0
1 rater
***
Rated Value
3.0
1 rater
***
Type lib revision
By Chaos
When Sep 9 2007 3:04 PM
Description revised item falling/buoyancy to take recently added features into account, as well as to work better with certain interesting cases (an item will fall at the proper rate when passing through a closed door made of water, for instance)
Reason it's kinda hard on coruscar hunters if polypid corpses fall through the cavern floor in Tethys
Result improved behavior, in particular with respect to e.g. corpses not falling through floors
Version predates automated version tracking

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