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System Changelog Entry #5514

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Summary reworked carousing
Rated Importance
1.0
3 raters
*
Rated Value
3.7
3 raters
***+
Type lib revision
By Chaos
When Oct 17 2013 10:15 PM
Description Changed the way carousing's intoxication and social-gathering keyed effects work from affecting HP/SP/END recovery rates to generating hedonic energy. Basically, if you are intoxicated, not resting, and not in combat, your effective carousing skill, and that of all present who also meet these conditions (now INCLUDING autonomoi, with an extra bonus for other incarnoi) contributes to generating hedonic energy for you. Being in a tavern greatly amplifies this effect.
Reason Cohering things.
Result Carousing functions differently.
Version predates automated version tracking

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