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System Changelog Entry #4974

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Summary tweaks to Nizari poison model
Rated Importance
1.0
3 raters
*
Rated Value
4.7
3 raters
****+
Type content revision
By Chaos
When Mar 16 2011 3:09 PM
Description In the Nizari weapon poisoning setup, made it so that the likelihood of poison being inflicted depends on the amount of base damage done, gave ranged attacks a bonus to that chance, changed the cuts deep message to say pierces or cuts depending on the attack form, made that attack visible in both rooms in the event of a ranged attack, and changed some uninteresting internals.
Reason Because.
Result Slightly spiffier mechanism.
Projects Nizari
Version predates automated version tracking

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