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    <title>Lost Souls Changelog RSS Feed</title>
    <link>http://lostsouls.org/changelog</link>
    <description>RSS feed version of the last two weeks of public entries in the Lost Souls system changelog</description>
    <image>
        <url>http://lostsouls.org/images/logo100.gif</url>
        <title>Lost Souls Changelog RSS Feed</title>
        <link>http://lostsouls.org/changelog</link>
        <description>RSS feed version of the last two weeks of public entries in the Lost Souls system changelog</description>
        <width>100</width>
        <height>100</height>
    </image>
    <language>en-us</language>
    <pubDate>Wed, 17 Mar 2010 03:16:19 -0400</pubDate>
    <lastBuildDate>Wed, 17 Mar 2010 03:30:02 -0400</lastBuildDate>
    <copyright>Copyright 2010 Lost Souls</copyright>
    <generator>Lost Souls Web Database Interactivity Engine</generator>
    <managingEditor>chaos@lostsouls.org</managingEditor>
    <webMaster>chaos@lostsouls.org</webMaster>
    <ttl>20</ttl>
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      <title><![CDATA[Stalkers portal sizing]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/stalkers-portal-sizing]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4643</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>content revision</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Elronuan</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 17 2010 3:16 AM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Stalkers of the Gate will now create portals large enough to accommodate themselves, followers and friends.  This incurs a slight cost for the larger portal but is generally considered worth it.</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>Sensical.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>It makes sense that a stalker would be able to actually use their own portals.</td></tr>
            <tr valign="top"><td align="right"><em>Projects</em>&nbsp;&nbsp;</td><td>Stalkers of the Gate</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fstalkers-portal-sizing">Rate &quot;Stalkers portal sizing&quot;</a></td></tr>
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      <pubDate>Wed, 17 Mar 2010 03:16:19 -0400</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/stalkers-portal-sizing]]></guid>
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      <title><![CDATA[allowed OOC actions in wild talent concentration]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/allowed-ooc-actions-in-wild-talent-concentration]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4642</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>content revision</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 15 2010 11:01 PM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Modified the Wild Talent concentration model so that OOC actions (like 'tell' and 'reply' and talking on 'ooc' and 'newbie') should not break concentration.  I am dubious of how well this will coexist with aliases, so use aliases with it at your own risk.</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>Can do OOC actions without breaking WT concentration.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>They're OOC.</td></tr>
            <tr valign="top"><td align="right"><em>Projects</em>&nbsp;&nbsp;</td><td>Wild Talents</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fallowed-ooc-actions-in-wild-talent-concentration">Rate &quot;allowed OOC actions in wild talent concentration&quot;</a></td></tr>
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      <pubDate>Mon, 15 Mar 2010 23:01:02 -0400</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/allowed-ooc-actions-in-wild-talent-concentration]]></guid>
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      <title><![CDATA[added tenacity + discipline to process interrupt resistance]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/added-tenacity-discipline-to-process-interrupt]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4641</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>lib revision</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 15 2010 10:32 PM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Added effects from the tenacity and discipline skills to the process interruption resistance calculation (what determines how well you're able to resist things like having spellcasting interrupted by damage).</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>Tenacity and discipline affect process interruption resistance.  Concentration is still primary for the purpose, though.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>They should.</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>revision incremented to Ain Soph 2.3.163</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fadded-tenacity-discipline-to-process-interrupt">Rate &quot;added tenacity + discipline to process interrupt resistance&quot;</a></td></tr>
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        <a href="http://lostsouls.org/" style="text-decoration: none">
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      <pubDate>Mon, 15 Mar 2010 22:32:12 -0400</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/added-tenacity-discipline-to-process-interrupt]]></guid>
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      <title><![CDATA[OIA, OZM, Traveler extended cast tweak]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/oia-ozm-traveler-extended-cast-tweak]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4640</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>content revision</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 15 2010 9:35 PM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Made it so that the Ordo Ignis Aeternis, Ordo Zephyrius Mutatoris, and Traveler extended spellcasting (invocation, in the Travelers' case) process allow the damage, pain, and pleasure interruption events (plus the combat event, for the Travelers) can be resisted by your effective concentration skill.</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>You can overcome events that would interrupt an extended cast by means of your concentration skill.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>Less fragile spellcasting, character development angle becomes more relevant.</td></tr>
            <tr valign="top"><td align="right"><em>Projects</em>&nbsp;&nbsp;</td><td>Ordo Ignis Aeternis, Ordo Zephyrius Mutatoris, Travelers</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Foia-ozm-traveler-extended-cast-tweak">Rate &quot;OIA, OZM, Traveler extended cast tweak&quot;</a></td></tr>
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        <a href="http://lostsouls.org/" style="text-decoration: none">
          <img style="border: 0; padding-left: 10px" width="100" height="100" src="http://lostsouls.org/changelog_rss_logo/657d346c178465bd" alt="Lost Souls: Free Text-Based Online Game" />
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      <pubDate>Mon, 15 Mar 2010 21:35:33 -0400</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/oia-ozm-traveler-extended-cast-tweak]]></guid>
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      <title><![CDATA[made BoWaS tavern hop bring followers]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/made-bowas-tavern-hop-bring-followers]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4639</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>content bug fix</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 15 2010 12:18 AM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Fixed the Brotherhood of Wine and Song tavern hop power (allowing, for the moment, a concept of "fixing" it that allows it to continue existing) so that it brings any followers in the room with you.</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>Tavern hop less lame.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>Non-lameness, at least as much as we can have while 'tavern hop' still exists.</td></tr>
            <tr valign="top"><td align="right"><em>Projects</em>&nbsp;&nbsp;</td><td>Brotherhood of Wine and Song</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fmade-bowas-tavern-hop-bring-followers">Rate &quot;made BoWaS tavern hop bring followers&quot;</a></td></tr>
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        <a href="http://lostsouls.org/" style="text-decoration: none">
          <img style="border: 0; padding-left: 10px" width="100" height="100" src="http://lostsouls.org/changelog_rss_logo/f762b862c06d10cf" alt="Lost Souls: Free Text-Based Online Game" />
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      <pubDate>Mon, 15 Mar 2010 00:18:10 -0400</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/made-bowas-tavern-hop-bring-followers]]></guid>
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      <title><![CDATA[fixed weapon degradation with respect to negative features]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/fixed-weapon-degradation-with-respect-to-negative]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4638</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>lib bug fix</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 14 2010 5:40 PM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>The way weapon degradation was written, the different weapon "features" (damage, accuracy, pain infliction, etc.) were multiplied by a factor that got smaller as the weapon got more damaged.  In the case where the feature value was negative (for example, the accuracy of larger weapons), this actually wound up meaning that the weapon's performance *improved* as it was damaged.  Fixed this by making negative features get larger where positive factors get smaller.</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>No more of damaged greatswords hitting better.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>De-nonsensicalification.</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Ffixed-weapon-degradation-with-respect-to-negative">Rate &quot;fixed weapon degradation with respect to negative features&quot;</a></td></tr>
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        <a href="http://lostsouls.org/" style="text-decoration: none">
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      <pubDate>Sun, 14 Mar 2010 17:40:19 -0400</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/fixed-weapon-degradation-with-respect-to-negative]]></guid>
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      <title><![CDATA[adjusted mindtrauma tea event probabilities]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/adjusted-mindtrauma-tea-event-probabilities]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4637</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>content revision</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Twilight</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 10 2010 8:53 PM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>made it very slightly more likely to get some of the bad effects from mindtrauma tea</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>more even chance of getting good/bad attribute adjustments from mindtrauma tea</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>was possible to get infinite positive attribute modifiers by playing the probabilities right</td></tr>
            <tr valign="top"><td align="right"><em>Projects</em>&nbsp;&nbsp;</td><td>Nexus</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fadjusted-mindtrauma-tea-event-probabilities">Rate &quot;adjusted mindtrauma tea event probabilities&quot;</a></td></tr>
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        <a href="http://lostsouls.org/" style="text-decoration: none">
          <img style="border: 0; padding-left: 10px" width="100" height="100" src="http://lostsouls.org/changelog_rss_logo/1c1363356057888d" alt="Lost Souls: Free Text-Based Online Game" />
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      <pubDate>Wed, 10 Mar 2010 20:53:56 -0500</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/adjusted-mindtrauma-tea-event-probabilities]]></guid>
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      <title><![CDATA[added horticulture skill]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/added-horticulture-skill]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4636</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>lib expansion</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 8 2010 4:34 PM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Added the skill horticulture, which is, y'know, raising plants.</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>Have this skill defined.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>Wanted it.</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>revision incremented to Ain Soph 2.3.162</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fadded-horticulture-skill">Rate &quot;added horticulture skill&quot;</a></td></tr>
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      <pubDate>Mon, 08 Mar 2010 16:34:42 -0500</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/added-horticulture-skill]]></guid>
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      <title><![CDATA[added horticouture shop to Arborlon]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/added-horticouture-shop-to-arborlon]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4635</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>content expansion</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 8 2010 4:29 PM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Added to Arborlon a place where the horticouture found locally may be purchased, repaired, resized, and so on.</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>Have this.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>Well, it has to come from somewhere.</td></tr>
            <tr valign="top"><td align="right"><em>Projects</em>&nbsp;&nbsp;</td><td>Arborlon</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fadded-horticouture-shop-to-arborlon">Rate &quot;added horticouture shop to Arborlon&quot;</a></td></tr>
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        <a href="http://lostsouls.org/" style="text-decoration: none">
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      <pubDate>Mon, 08 Mar 2010 16:29:08 -0500</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/added-horticouture-shop-to-arborlon]]></guid>
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      <title><![CDATA[made Padekki's behavior more rational]]></title>
      <link><![CDATA[http://lostsouls.org/changelog/made-padekki-s-behavior-more-rational]]></link>
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            <tr valign="top"><td align="right"><em>#</em>&nbsp;&nbsp;</td><td>4634</td></tr>
            <tr valign="top"><td align="right"><em>Type</em>&nbsp;&nbsp;</td><td>content revision</td></tr>
            <tr valign="top"><td align="right"><em>By</em>&nbsp;&nbsp;</td><td>Chaos</td></tr>
            <tr valign="top"><td align="right"><em>When</em>&nbsp;&nbsp;</td><td>Mar 7 2010 2:06 AM</td></tr>
            <tr valign="top"><td align="right"><em>Description</em>&nbsp;&nbsp;</td><td>Changed Padekki from wandering the entire universe utterly at random to setting up shop outside of settlements (outside so that the local guards don't get on his case about any wee accidents).</td></tr>
            <tr valign="top"><td align="right"><em>Result</em>&nbsp;&nbsp;</td><td>Padekki acts in a somewhat sensical fashion given his objectives.</td></tr>
            <tr valign="top"><td align="right"><em>Reason</em>&nbsp;&nbsp;</td><td>See result.</td></tr>
            <tr valign="top"><td align="right"><em>Version</em>&nbsp;&nbsp;</td><td>not updated</td></tr>
            <tr valign="top"><td align="right"><em>Rating</em>&nbsp;&nbsp;</td><td><a href="http://lostsouls.org/require_login?auth_target=%2Fchangelog%2Fmade-padekki-s-behavior-more-rational">Rate &quot;made Padekki's behavior more rational&quot;</a></td></tr>
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          <img style="border: 0; padding-left: 10px" width="100" height="100" src="http://lostsouls.org/changelog_rss_logo/2c09380fce194ecc" alt="Lost Souls: Free Text-Based Online Game" />
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      <pubDate>Sun, 07 Mar 2010 02:06:00 -0500</pubDate>
      <guid><![CDATA[http://lostsouls.org/changelog/made-padekki-s-behavior-more-rational]]></guid>
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