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System Changelog Entry #3560

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Summary changed the way multiple weapon skills are handled
Rated Importance
2.7
3 raters
**+
Rated Value
4.0
3 raters
****
Type lib revision
By Chaos
When Mar 4 2008 8:55 PM
Description Changed the way the weapon skill mappings work so that instead of specifying the weights for calculating a weighted average, they're simply specifying multiplicative factors, so if your weapon type is 0.6 sword and 0.6 dagger, that applies 60% of each skill, so if you have 300 skill in both you have a rating of 360 instead of a rating of 300 as it would've been before.
Reason Since multiple skills are already a disadvantage, there's a need for that to be balanced out.
Result Someone using a multiple-skill weapon who is very skilled in all of the relevant skills will have better performance than someone of the same skill in a single-skill weapon.
Version predates automated version tracking

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