Lost Souls: Free Text-Based RPG
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System Changelog Entry #4347

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Summary exploration XP tweak
Rated Importance
1.5
2 raters
*+
Rated Value
4.7
3 raters
****+
Type lib revision
By Chaos
When May 4 2009 1:13 AM
Description Changed the way exploration XP is awarded so that the step where you go from having explored an area anything-below-100% to having explored it 100% is worth much more experience than the previous steps (about 5x as much as a given sub-100% step).
Reason When you completely explore an area, this allows us to clear out the tracking of which rooms in it you've explored, saving memory. So we want to encourage you to do that.
Result Finishing off an area is more highly rewarded.
Version predates automated version tracking

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