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System Changelog Entry #5675

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Summary implemented cling damage mode
Rated Importance
3.0
5 raters
***
Rated Value
3.8
5 raters
***+
Type lib expansion
By Chaos
When Apr 29 2014 3:03 PM
Description Implemented a new standard damage mode (alongside injury, stunning, blinding, poisoning, etc.) of "cling", where some portion of the overall power of the attack is diverted into a clinging residue of the attack that does damage over time. This is currently applied to acid and alkali damage, and derivatives thereof.
Reason
Result
Version predates automated version tracking

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