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System Changelog Entry #3472

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Summary modified armour absorption (armour class) function radically to include size
Rated Importance
4.0
3 raters
****
Rated Value
3.7
3 raters
***+
Type lib revision
By Twilight
When Jan 16 2008 6:07 AM
Description the size of an armour now affects how good it is at absorbing stuff. stuff smaller than human will receive a small penalty. much more noticable is that stuff larger than human-sized will receive a very large absorption bonus; thick armours for very large things are now incomparably better than anything human-sized. this may change quite a bit as i test the balance out...
Reason (a) it makes sense; big things wearing two-inch thick iron armour should be walking tanks, and (b) large-sized things really need to be better, especially at the player level
Result hitting a heavily armoured ogre isn't going to do much
Version predates automated version tracking

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