Lost Souls: Free Text-Based RPG
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System Changelog Entry #5636

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Summary raised floor on attack activity cost mitigation
Rated Importance
2.5
2 raters
**+
Rated Value
4.0
2 raters
****
Type lib revision
By Chaos
When Apr 14 2014 1:50 PM
Description Raised the lowest level to which weapon speed and character skill can reduce the activity cost of an attack, and somewhat slowed down the progression to that point. Attacks shouldn't be able to go below 10 activity now, and it should be freakishly difficult to get them there.
Reason Extremely low activity costs on attacks are a serious problem for both balance and total system performance.
Result
Version predates automated version tracking

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