Lost Souls: Free Text-Based RPG
Home » Changelog » Page 19 » Entry #3057

System Changelog Entry #3057

^
#
|<
<<
>>
>|
Summary Reaper scythe special effects revisions
Rated Importance
2.0
1 rater
**
Rated Value
4.0
1 rater
****
Type content revision
By Chaos
When Aug 5 2007 3:25 PM
Description revised the way the Reaper scythe on-hit special effects work, partly bringing the code up to date, partly making it so that effects key partially on combat mode factors so that Reapers are rewarded for using combat modes that do big strikes rather than being rewarded mostly for modes that do lots of little strikes
Reason helpful
Result Reaper scythe special effects should be better
Projects Reapers
Version predates automated version tracking

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.047s