Lost Souls: Free Text-Based RPG
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System Changelog Entry #7149

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Summary added interrupt-specific evaluations to process interruption resistance
Rated Importance
5.0
7 raters
*****
Rated Value
5.0
7 raters
*****
Type lib expansion
By Chaos
When Jun 11 2017 10:49 PM
Description Gave up on having process interruption resistance use a single, mostly-concentration-skill-based interrupt resistance evaluation and made appropriate interrupts add in additional evaluations dependent on the type of interrupt. Activity and non-reflexive activity interrupts use expert effective quickness skill; ambulation, damage and repositioning interrupts use expert effective balance skill; combat interrupts use expert effective combat reflexes skill; stunning interrupts use expert effective steadiness skill; blindness interrupts use expert effective blindfighting skill; deafness interrupts use expert effective awareness skill; fear interrupts use the existing fear resistance evaluation based on confidence, courage, discipline, piety, eudaimonia, and tenacity plus the interaction of your leader's leadership and your subordination if you're acting under command; pain, pleasure and anger interrupts use new generic pain, pleasure, and anger resistance evaluations, similar to fear resistance but without confidence involved and using pain tolerance, carousing, and antagonism respectively, and with lower contributions from the other skills other than the leadership/subordination contribution.
Reason
Result
Version lib revision incremented to Ain Soph 2.12.92

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