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System Changelog Entry #2532
| Summary | added physics to Sentinel main skills |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | content revision |
| By | Chaos |
| When | Apr 21 2007 5:47 PM |
| Description | made it so that Sentinel overall power level calculations depend 60% on machine operation / armour operation (as appropriate to task) skill and 40% on physics skill; added spec 8 physics access to Sentinels; added physics to skills trained by Leonid |
| Reason | IC: it helps you operate your armour if you understand the principles at work; OOC: having everything based around a rating in a single skill that can just be twinked up to hell and gone is too abusive |
| Result | Sentinels are based around physics as well, with the idea being that your physics skill tells you what the best things to do in operating your steam-powered armour are, and machine operation / armour operation tell you how to accomplish them |
| Projects | Leonid's Sentinels |
| Version | not updated |
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