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System Changelog Entry #6155
Summary | amulet of retribution math revisions |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Twilight |
When | Sep 18 2015 4:24 PM |
Description | amulets of retribution used to work entirely off of the amount of damage you inflicted on them. e.g. if you inflicted 1000 fire damage on something with an amulet of fire retribution, you'd be getting some multiple of 1000 back in the face; if you'd inflicted only 1 damage, you'd be getting some multiple of 1 back in the face. I changed them to have a somewhat random amount of base damage added, so that it's the damage you inflicted + that number back in your face. I also made the blast distribute randomly across affected limbs instead of proportionally by limb size. |
Reason | when i started playing amulets of retribution were terrifying, and now they virtually never do anything. wanted to make htem something to think about again |
Result | amulets of retribution now have damage that it more spikey, less predictable, and all around scarier |
Version | lib revision incremented to Ain Soph 2.11.147 |
© 2008-2012 Lost Souls, a free text-based RPG
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