Lost Souls: Free Text-Based RPG
Home » Changelog » Page 77 » Entry #5166

System Changelog Entry #5166

Summary changed direct damage mechanism
Rated Importance
4 raters
Rated Value
4 raters
Type lib revision
By Chaos
When Aug 8 2011 2:40 AM
Description Changed a core function that's mainly used at this point for area attack spells and infliction of damage from environmental sources like falling, so that it goes through a mechanism that basically all other damage infliction (normal attacks, special attacks) does at this point, which makes (among other things) raw damage get routed into damage modes like stun, blinding, and so on, according to the configured behavior of the damage types involved.
Reason Cohering the behavior of damage inflicted through different mechanisms.
Result This *not* happening was, in many ways, a bug that was probably responsible for the overall perception of area attacks being much more lethal than normal attacks (due to damage, usually unintentionally, not being diverted into non-lethal effects like stunning), so that will almost certainly be visibly different. Otherwise, some effects like the imaginary fish bond power nightmare will take effect in more cases than they previously did due to greater systemic integration.
Version lib revision incremented to Ain Soph 2.5.6

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.012s