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System Changelog Entry #3641
Summary | completely revised the way damage ratings work |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Mar 31 2008 3:03 PM |
Description | Previously, the way damage ratings worked was by creating a multiplier to part of the effects derived from your weapon. Now, the weapon's effects essentially stand on their own, with your damage rating doing its own thing (distributed between effects like raw damage, pain, stunning, and so on by way of damage types). |
Reason | It was too much about base weapon ratings, making things like effective warrior monks and such infeasible. |
Result | Essentially, this somewhat decouples effectiveness based on personal performance and skill from effectiveness based on weapon, such that someone very proficient will be very effective with a lower-rated weapon or unarmed. |
Version | lib revision incremented to Ain Soph 2.2.744 |
© 2008-2012 Lost Souls, a free text-based RPG
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