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System Changelog Entry #5568
| Summary | converted amalgamal damage types to damage combos |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Chaos |
| When | Mar 13 2014 5:37 PM |
| Description | Converted the amalgamal damage types, with the sole exception of shadow, to damage combos. Full list: crystal, metal, light, heat, lightning, thunder, ooze, acid, magma, smoke, mist, mud, eskara, ash, darkness, cold, void, ice, salt, alkali. This is going to cause all kinds of breakage and weirdness across the MUD until lots of ancillary details are cleaned up, so please bear with me in the meantime. |
| Reason | We had far too many first-class damage types, and it was impossible to explain why the damage combo of earth + fire was in any way different from the plain old damage type magma, anyway. |
| Result | We now have 27 standard first-class damage types, not 47. |
| Version | lib minor version incremented to Ain Soph 2.8.0, world minor version incremented to Lost Souls 0.8.0 |
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