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System Changelog Entry #7499
Summary | cut the amount of mobs in Shrieking Siren by 1/2 |
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Rated Importance | |
Rated Value | |
Type | content revision |
By | Starhound |
When | Dec 2 2018 5:43 PM |
Description | lowered the amount of mobs that load in this area by about 50%. |
Reason | a player was able to maintain combat with a large group of mobs from this area in an effort to tick achievements, subsequently causing massive on-going lag. npcs of such type are not needed in such density. |
Result | less perpetual combat hax and related lag, an area with about 25 rooms wont spawn 80 mobs. |
Projects | Shrieking Siren |
Version | not updated |
© 2008-2012 Lost Souls, a free text-based RPG
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