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System Changelog Entry #7499

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Summary cut the amount of mobs in Shrieking Siren by 1/2
Rated Importance
4.7
3 raters
****+
Rated Value
5.0
3 raters
*****
Type content revision
By Starhound
When Dec 2 2018 5:43 PM
Description lowered the amount of mobs that load in this area by about 50%.
Reason a player was able to maintain combat with a large group of mobs from this area in an effort to tick achievements, subsequently causing massive on-going lag. npcs of such type are not needed in such density.
Result less perpetual combat hax and related lag, an area with about 25 rooms wont spawn 80 mobs.
Projects Shrieking Siren
Version not updated

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