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System Changelog Entry #5846
| Summary | empathic bonds bonus specialty changes |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | content revision |
| By | Twilight |
| When | Jul 3 2014 1:52 PM |
| Description | 1: created the concept of half- and no-bonus empathic bonds familiar skills. so if you have a max bond, "tier 1" skill with the half-bonus flag enabled, you'll get 2 bonus specs instead of 4. the function of the no-bonus flag is more obvious. twhen i get around to implementing it, the main application will be to magical skills. 2: this only affects people with multiple bonds. you will now only get specialty bonuses from one source, whiechever one would give you the highest bonus by itself. |
| Reason | spellcasting really hard to balance if people can easily get half of their potential max skill from bonus specialties. and absolutely nothing can be balanced if you can get like 8 bonuses from multiple bonds. |
| Result | |
| Projects | Empathic Bonds |
| Version | world revision incremented to Lost Souls 0.9.26 |
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