Lost Souls: Free Text-Based RPG
Home » Changelog » Page 58 » Entry #4498

System Changelog Entry #4498

^
#
|<
<<
>>
>|
Summary factored your mass into falling damage
Rated Importance
3.5
4 raters
***+
Rated Value
4.8
4 raters
****+
Type lib revision
By Chaos
When Oct 20 2009 8:33 PM
Description Made the mass of the person falling extremely relevant to falling damage.
Reason Gravitational acceleration produces kinetic energy proportional to mass.
Result People lighter than a typical human will take less falling damage, people heavier than a typical human will take more falling damage, sometimes *vastly* more. (Zuth should really try not to fall, ever.)
Version lib revision incremented to Ain Soph 2.3.92

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s