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System Changelog Entry #4498
Summary | factored your mass into falling damage |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Oct 20 2009 8:33 PM |
Description | Made the mass of the person falling extremely relevant to falling damage. |
Reason | Gravitational acceleration produces kinetic energy proportional to mass. |
Result | People lighter than a typical human will take less falling damage, people heavier than a typical human will take more falling damage, sometimes *vastly* more. (Zuth should really try not to fall, ever.) |
Version | lib revision incremented to Ain Soph 2.3.92 |
© 2008-2012 Lost Souls, a free text-based RPG
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