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System Changelog Entry #7188
| Summary | fixed large bug in healing experience reward |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib bug fix |
| By | Marcosy |
| When | Jul 17 2017 10:10 AM |
| Description | Healing experience rewards were calculated using the numerical amount of hit points healed, which was a tremendous bug that strongly rewarded healing very large creatures with percentile-based healing effects, as well as completely bypassing the experience reward system. Healing experience reward now uses nearly identical calculations to limb restoration experience, with a sizable boost for combat or critical healing. |
| Reason | this was quite broken and had been for several years, but we didn't notice because of xp reward inflation |
| Result | no longer broken, aedabots will be sad |
| Projects | Aedarene, Empathic Bonds, Ringwielders, Justicars of Axa, Demonic Blood, Clerics |
| Version | not updated |
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