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System Changelog Entry #4873

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Summary fixed resistance to damage-based process interruption
Rated Importance
3.4
5 raters
***+
Rated Value
4.8
5 raters
****+
Type lib bug fix
By Chaos
When Dec 23 2010 4:20 PM
Description Made it so that the bit of code that triggers process interruption (e.g. spellcasting getting terminated) because of damage being inflicted passes through the piece of information that makes it possible to resist the interruption.
Reason It couldn't; this was wrong.
Result Concentration can now actually work vs. damage-based process interrupts.
Version not updated

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