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System Changelog Entry #4873
Summary | fixed resistance to damage-based process interruption |
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Rated Importance | |
Rated Value | |
Type | lib bug fix |
By | Chaos |
When | Dec 23 2010 4:20 PM |
Description | Made it so that the bit of code that triggers process interruption (e.g. spellcasting getting terminated) because of damage being inflicted passes through the piece of information that makes it possible to resist the interruption. |
Reason | It couldn't; this was wrong. |
Result | Concentration can now actually work vs. damage-based process interrupts. |
Version | not updated |
© 2008-2012 Lost Souls, a free text-based RPG
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