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System Changelog Entry #4638
Summary | fixed weapon degradation with respect to negative features |
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Rated Importance | |
Rated Value | |
Type | lib bug fix |
By | Chaos |
When | Mar 14 2010 5:40 PM |
Description | The way weapon degradation was written, the different weapon "features" (damage, accuracy, pain infliction, etc.) were multiplied by a factor that got smaller as the weapon got more damaged. In the case where the feature value was negative (for example, the accuracy of larger weapons), this actually wound up meaning that the weapon's performance *improved* as it was damaged. Fixed this by making negative features get larger where positive factors get smaller. |
Reason | De-nonsensicalification. |
Result | No more of damaged greatswords hitting better. |
Version | not updated |
© 2008-2012 Lost Souls, a free text-based RPG
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