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System Changelog Entry #2528
Summary | full starter implementation of effect system |
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Rated Importance | |
Rated Value | |
Type | lib expansion |
By | Chaos |
When | Apr 18 2007 3:22 AM |
Description | created a new effect system that handled abstract tracking of in-game effects, their functioning, costs and so on, in a way separate from any particular method (spell, item, etc) of creating them; the four sample effects that i wrote for initial development of the system are instant healing, instant energy infusion, attribute boost, and attribute drain; system supports concepts like wait times between effective repeat applications of effects, simple queries that items, spells, etc can use to determine how they should behave, and so on; uses a concept of effect classes based around the "minor - lesser - major - greater - great" structure for handling general magnitude of effect |
Reason | system is crucial to moving our technology forward |
Result | have a workable mechanism for defining effects in a standard, centralized way |
Version | lib revision incremented to Ain Soph 2.2.152 |
© 2008-2012 Lost Souls, a free text-based RPG
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