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System Changelog Entry #8287
| Summary | Lights along roads and outside cities in the main maps should generally now actually work to light the area around them, since they were not doing this previously. |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib bug fix |
| By | Aeriella |
| When | Feb 5 2024 1:18 PM |
| Description | The Map_Room_Light setting was using set_light_external() to set a light level, which is different from the default room behavior of routing set_light() through set_light_generated(). Since setting the Map_Room_Flag_Night_Light flag (using set_map_feature_night_light()) causes calls to set_light_external() when night starts / ends, this caused a situation where rooms which are supposed to have light features at night (like the paved roads in Cimbra) were falling completely dark. |
| Reason | Fixing something broke something else. |
| Result | Poor humans might be able to follow the road between Stillwater and Losthaven without needing a torch at night. |
| Version | not updated |
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