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System Changelog Entry #6992
Summary | made all combat spells i could find integrate combat mode |
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Rated Importance | |
Rated Value | |
Type | content revision |
By | Chaos |
When | Apr 24 2017 3:37 PM |
Description | For backward compatibility reasons, the "special attack" mechanism doesn't acknowledge the attacker's combat mode by default; it has to be enabled with a special flag. Naturally, people tend to therefore write combat spells that generate a special attack that doesn't acknowledge combat mode. I have dug up all of these I could find and made them acknowledge combat mode, excepting of course any cases where it seemed that combat mode should legitimately not apply. |
Reason | The idea is not "look at me, I'm a spellcaster, I get to enjoy the benefits of defensive mode on defense and balanced mode on offense". |
Result | If you're fighting as a spellcaster in defensive mode, you will have more problems on offense doing so (though not as many as you would have before change 6989, which I did so that this change wouldn't make the approach entirely invalid, just make you pay for it). |
Projects | Ordo Ignis Aeternis, Ordo Verbus Glacialis, Ordo Zephyrius Mutatoris, Nihilgenesis |
Version | world revision incremented to Lost Souls 0.9.240 |
© 2008-2012 Lost Souls, a free text-based RPG
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