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System Changelog Entry #2891

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Summary made combat mode "nonhostile" setting
Rated Importance
2.0
1 rater
**
Rated Value
3.0
1 rater
***
Type lib expansion
By Chaos
When Jul 5 2007 8:16 AM
Description added a setting to combat modes so that they can be marked "nonhostile", for advisory purposes; applied this to mock, defensive, and passive combat modes; modified Traveler Formaxians and the donation finishing-move-trigger object so that their finishing moves do not trigger if you are in a nonhostile combat mode
Reason useful
Result can ask whether our combat mode is nonhostile
Projects Travelers
Version lib revision incremented to Ain Soph 2.2.318

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