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System Changelog Entry #5494
| Summary | made launched weapons more often wind up in the room |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Chaos |
| When | Sep 26 2013 4:30 PM |
| Description | Made it so that launched weapons (including thrown) only move into the target's inventory, rather than the room, under one of these conditions: 1) the weapon was defended against by being caught, i.e. a limb-based defense was used by someone with situational awareness, or 2) the attack did piercing damage, and some damage was successfully inflicted. |
| Reason | If you throw a rock at someone and hit him in the arm, it is not normal for the rock to be collected by the invisible inventory-field which surrounds him. |
| Result | More reasonable rock throwing. |
| Version | lib revision incremented to Ain Soph 2.7.10 |
© 2008-2012 Lost Souls, a free text-based RPG
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