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System Changelog Entry #5555
Summary | made ranged weapon attacks auto-triggered in combat bypass stun |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Jan 16 2014 5:30 PM |
Description | Made it so that attacks with ranged weapons that get triggered by the normal automatic combat sequence bypass stunning. (That is, the command doesn't get queued because of stun. Ratings and whatnot still suffer from stun's effects.) |
Reason | Commands that get run by automated combat are supposed to be "the same", in some theoretical sense, as attacks that "just happen" without a command, so if those can fire off while you're stunned, these should too. In some ways of looking at it. (It's also possible to argue that these actions are too complex to do while stunned, but I don't feel like making that argument right now.) |
Result | Automatic attacks with ranged weapons can happen while you're stunned, and also getting stunned while wielding a ranged weapon doesn't queue up a billion attacks. |
Version | lib revision incremented to Ain Soph 2.7.55 |
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