Lost Souls: Free Text-Based RPG
Home » Changelog » Page 127 » Entry #6689

System Changelog Entry #6689

^
#
|<
<<
>>
>|
Summary made staring affect effective sensory acuity
Rated Importance
4.5
2 raters
****+
Rated Value
5.0
2 raters
*****
Type lib expansion
By Chaos
When Nov 29 2016 8:26 PM
Description Made it so that if you're staring at something, this has effects on your effective sensory acuity, generally improving it with regard to the thing you're staring at and degrading it with regard to other things. The degree of effect varies with the sense being checked; the strongest effects are on vision, but a number of other senses are at least somewhat effected. Sensory acuity is relevant to situations like noticing hidden things in your environment or perceiving messages that have a perceptual difficulty attached and which may or may not be displayed to you depending on your performance (which is a thing we have standardized support for, incidentally).
Reason
Result You're more likely to notice things related to somebody you're staring at, less likely to notice things not related to them.
Version lib revision incremented to Ain Soph 2.11.299

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s