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System Changelog Entry #6910
Summary | radically changed calculation of process interrupts from combat |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Apr 8 2017 3:14 PM |
Description | Previously, the difficulty of resisting a process interrupt from combat was based on the number of opponents you were nominally in combat with. Reworked it so that it starts with a small amount for being in combat at all, then adds a full measure of difficulty for each opponent who is actually attacking you as their current primary target, plus a smaller amount for any opponents who have attack scatter, based on the likelihood of any given scattered attack actually being directed toward you. |
Reason | |
Result | Combat process interrupts take into account the effects of things like being succored and so on in a much more fair fashion. |
Version | lib revision incremented to Ain Soph 2.11.369 |
© 2008-2012 Lost Souls, a free text-based RPG
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